Blended Edu

Sunday, September 30, 2007

MashupEdu : The New Digital Pedagogy

Dr. Mercedes Fisher and I just finished a new book chapter titled "Pedagogical Mashup: Social Media, Gen Y and Digital Learning Styles" that will be published early next year.

I'll have more details in a future post, but in the meantime I wanted to share the bounty of resources we culled together for the article.

We've saved the links for all the resources and references cited in the book chapter over on the social bookmarking tool del.icio.us, which you can find here: http://del.icio.us/mashup.edu

If you have any questions, or know of a great Education 2.0 resource that we should include, let us know!

Related Articles by Mercedes Fisher & Derek E. Baird

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Wednesday, May 02, 2007

the next wave: mLearning


the next wave: mLearning
Originally uploaded by derekeb.

I just got the reprints on my latest article. You can read the abstract here. If you want to know more, or need a cure for insomnia, let me know and I'll send you a copy.

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Thursday, March 01, 2007

Now Live: debaird.net

Just a quick note to announce the launch of my new blog debaird.net! Yes, the name is quite original isn't it? I'll still be blogging here on BlendedEdu with MaryAnne sharing ed tech resources and reviews.

Over on the new site, I'll be blogging about Social Media, Gen Y, Education Technology, Community and other stuff. So come on by and have a read!

Web Resources

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Tuesday, September 12, 2006

YouTube: K12, Colleges, and Gen Y Learning Styles

YouTube is one of the most popular video sharing sites on the web and has provided members of its community with lots of ways to interact with each other, including YouTube Groups.

These video sharing groups are a great way for students and teachers to share projects, classroom activities, or even instructional materials.

YouTube+K12 Edu

For example, the K12 YouTube Group provides community members with a platform for "learners (teachers and students) to post their creations in a safe area and allow for easier searching."

This is a fantastic use of social media and more evidence that the web is emerging as an alternative learning structure, drawing on the collective knowledge and wisdom living in the larger and informal and lifelong learning network.

The K12 YouTube Group is new, so right now the selection is relatively low, but hopefully (and this is where we all come in) the catalog of instructional videos will grow as more and more people participate by sharing their video with the YouTube community.

Gen Y + Social Media = Learning

One of the most interesting videos being shared in the K12 Group is The Learning Blogosphere which provides a look at how instructors can use social media to support digital learning styles.

While our current pedagogy is based on a student being a passive learner (the student sits quietly while the teacher lectures), today's Gen Y student has been raised in an always-on, interactive, multimedia and technology saturated environment.

As a result of this shift, students tend to respond better to learning environments that incorporate social media (blogs, wiki, podcasts, video) elements that allow them to be more actively engaged in their own learning process.

YouTube U

YouTube has also recently tapped in to the higher education community by providing students with a community based home on YouTube called YouTube Colleges.

Hopefully, these new college video communities on YouTube will also provide a means for instructors to post lectures and allow students with opportunities to learn according to their own schedule and learning needs.

These new groups allow students with a valid ".edu" email account from their school, to join a group centered around their collegiate community and keep up on everything from "...Greek life to local bands to the big game, you can watch, upload, and share what's up, all on YouTube."

Web Resources

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Monday, June 05, 2006

Online Community and Identity in Virtual Learning Environments

To those unfamiliar with the social dynamics of virtual learning environments, the online classroom may seem like a neutral environment devoid of human interaction, structure, or emotion.

Despite these assumptions, online instructors and course designers should be aware that students will develop an identity within an online learning community that is both individual and collective.

As students collaborate they form social ties, which in turn, motivates them to establish an identity within the group via active participation and contributions to the collective knowledge pool.

While it may run counter to traditional learning enivronments, teachers in the online space must learn to "step back" and provide students with the "breathing room" required for them to create and form bonds within the online learning community.

In doing so, it allows students to learn in social setting with peers, remain engaged in the topic, receive interaction feedback from peers, and also meets their need for feedback.

In addition, collaborative and interactive projects undertaken in a community structure allow students to interact with other members of the class, identify who has a particular skill or expertise they want to acquire, and provides opportunities for them to model and scaffold this knowledge with their peers.

According to Papert, these types of virtual learning environments allow students to explore and negotiate their understanding of the course content and find ways for the learning to develop a sense of intellectual identity. Through this process learners become motivated on an individual level, as well as fostering a sense of accountability to the group to continue to participate.

The learner in an online community is constructing a base of knowledge on both and individual and group level. As their personal understanding of the subject deepens learners are motivated to contribute to the collective understanding and receive positive feedback from the group.

Anthropologist Lori Kendall, who spent almost two years researching the dynamics of online social identity and community, concluded that members of virtual environments have "intact social systems, and highly charged social relations."

However, unlike the electronic window of television, Kendall found that members of an online community feel that when they connect to an online forum, they enter a social, if not physical space (Kendall, 1999).

In this new digital age, we need to redefine our concept of what constitutes a legitimate “social system” or “social interaction.” In many ways, the effective use of social media to support instruction provides the same or better quality of socialization than a traditional classroom.

If we are truly to expand educational opportunities via online or distance learning programs, we will need to recognize and validate the existence of online communities, relationships, and interaction.

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Sunday, June 04, 2006

Making mLearning Work: Gen Y, Learning and Mobile Technologies

Making mLearning Work: Utilizing mobile technology for active exploration, collaboration, assessment, and reflection in higher education

Mercedes Fisher, PhD.
National College of Ireland

Derek E. Baird, M.A
Educational Technologist

Abstract

The convergence of mobile technologies into student centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies.

In this paper we share results from a mLearning design experiment and analysis from a student survey conducted at the National College of Ireland. Quantitative data support our hypothesis that mLearning technologies can provide a platform for active learning, collaboration, and innovation in higher education.

In addition, we review mobile interface and user-experience design considerations, and mLearning theory. Finally, we provide an overview of mLearning applications being developed in the United States, United Kingdom, and Ireland including, Virtual Graffiti, BuddyBuzz, Flickr, and RAMBLE.

Keywords:

mLearning, social software, mobile, Flickr, BuddyBuzz, RAMBLE, Gen Y, mobile interface design, mobile user-experience design, user generated content, community generated content, rapid serial visual presentation, mobile learning theory, Ireland, Yahoo, Google, Tivo, PSP, iPod, open source education, YouTube, Claroline, National College of Ireland

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Wednesday, May 31, 2006

Gen Y: Digital Learning Styles

“Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?" - John Seeley Brown

In the 21st Century classroom, the student wants to control the how, what, and when a task is completed. Social media and other web-based technologies are well suited to provide avenues for students to engage in a social, collaborative, and active dialogue in the online learning environment with their peers and instructor.

A study conducted by the UK-based NESTA FutureLabs (2005) reported that the education “should be reversed to conform to the learner, rather than the learner to the system.” Moreover, the NESTA found that social media should be used to enable learners to study and be assessed according to their own learning style (BBC, 2005).

Online learning theory and pedagogical practice also centers on the concept that learning needs to be situated in a social and collaborative context. Discussion among peers can make the often invisible community threads more visible and accessible, and may lead students to find others in the group who share the same interests.

Gen Y students are hard wired to look at the variety of available technologies and then construct their own learning path, and content based on their intrinsic learning needs. As students go through process of choosing, utilizing, integrating and sharing content it provides opportunities for them to be actively engaged, provide and receive feedback, as well as acquire, share, and make use of community knowledge.

More importantly, this new digital pedagogy emphasizes providing students with a broad range of technology tools then allowing them to use them as a means to construct their own understanding and knowledge.

As a result, students are highly motivated to discuss content, solve problems together, and apply new concepts which relate to their own practice. This approach also provides student’s with access to flexible, self-paced, customizable content, on-demand opportunities for learning, along with the ability to create and share student-generated content.

The use of social technologies provides students with an opportunity to self-assess their understanding (or lack of) of the current course topic with their peers.

Moreover, as students utilize social technologies to share their thought processes and provide feedback to their learning community, they are able to help each other work through cognitive roadblocks, modify their perceptions, and negotiate their own views while simultaneously building a collaborative peer support system.

In addition, collaborative project-based learning environments help students develop critical thinking and problem solving skills—both essential skills for students to compete in a global knowledge-based society.

Web Resources

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Sunday, April 02, 2006

Learning Styles 2.0: Digital, Social, and Always On


“We now accept the fact that learning is a lifelong process of keeping abreast of change. And the most pressing task is to teach people how to learn.” -Peter Drucker

Raised in the "always on" world of interactive media, the Internet, and digital messaging technologies, Generation Y has different expectations and learning styles than previous generations.

What happens to student learning when a course is revised to incorporate self-directed learning opportunities? The learning that students achieve goes far beyond the boundaries of what they are taught because individuals create meaning for themselves beyond solely the intent of the teacher.

Digital learning styles include fluency in new media, online communities, guided mentoring, video games, or collective reflection via weblogs, podcasts, moblogging, wiki, Flickr, and other forms of social media.

Effective online learning design should provide engaging content which allows the pupil to draw connections between the context of the learning objectives while utilizing various forms of social media. Another vital design element is the users ability to mediate their level of communication within the virtual learning environment.

Understanding and incorporating these digital learning experience attributes into your frontline and online curriculum will increase student motivation and enhance the delivery of instruction while meeting the needs of today's digital learning styles.

Digital Learning Experience Attributes

  • Interactive: Engaging content and course material that motivates them to learn through challenging pedagogy, conceptual review, and learning style adaptation. Students expect to pick and use various types of media and create a personalized “mash-up” of content. Students also use social media as a way to express their identity and creativity through creation of user-generated content.

  • Student-Centered: Shifts the learning responsibility to the student, and emphasizes teacher-guided instruction and modeling. The role of the teacher is to help novices clear cognitive roadblocks by providing them with the resources needed to develop a better understanding of the topic. This requires the student to take a more active role in their own learning process.

  • Authentic: Learning and knowledge acquisition takes place only when situated in a social and authentic context. Teachers should find ways to reconcile classroom use of social media to the authentic way teens are using outside of the classroom. The use of technology (video games, blogs, podcasts) use should be tied to a specific learning goal or activity.

  • Collaborative: Learning is a social activity, and students learn best through observation, collaboration, intrinsic motivation and from self-organizing social systems comprised of peers. This can take place in either a virtual or in-person environment. Collaborative work and peer feedback supports motivation by giving students a sense of active involvement within the learning community.

  • On-Demand: Student's have the ability to multitask and handle multiple streams of information and juggle both short and long term information and/or learning goals. Course content should be made available "on-demand" so the learner can view course materials when, where, and how (PC, mobile or handheld device) they want to view the content.
These trends in online and lifelong learning are being fueled by changes in the characteristics of student learners and the ways in which they use new technologies to exchange information. One thing is clear: the convergence of social software technologies and a generation of web-savvy learners are rapidly changing the face of education.

In light of these socio-cultural changes, educators need to “keep abreast of change” and embrace digital learning styles through curriculum design which integrates authentic ways in which students use social media to collaborate and interact with peers as a means to achieve short and long term learning goals.

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Tuesday, February 14, 2006

Social Media and Digital Learning Styles

Journal of Educational Technology Systems
Issue: Volume 34, Number 1 / 2005-2006

Neomillennial User Experience Design Strategies: Utilizing Social Networking Media To Support "Always On" Learning Styles

Derek E. Baird and Mercedes Fisher

Abstract:

Raised in the "always on" world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of interactive, social, and self-publishing media tools.

First, we investigate the formation of a burgeoning digital pedagogy that roots itself in current adult and social learning theories, while integrating social networking, user experience design strategies, and other emerging technologies into the curriculum to support student learning.

Next, we explore how current and emerging social networking media (such as blogs, iPod, RSS/XML, podcasting/audioblogs, wiki, YackPack, Flickr, and other self-publishing media) can support digital learning styles, facilitate the formation of learning communities, foster student engagement and reflection, and enhance the overall user experience for students in synchronous and asynchronous learning environments.

The data included in this article are intended as directional means to help instructors and course designers identify social networking resources and other emerging technologies that will enhance the delivery of instruction while meeting the needs of today's neomillennial learning styles.

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Tuesday, November 01, 2005

FlickrEDU: The Promise of Social Networks

FlickrEdu: The Promise of Social Networks
TechLearning, Derek E. Baird

"While not originally developed as an education tool, Flickr, and other social networking technologies have the ability to play an important part in student motivation, retention and learning—especially in distributed learning environments.

Social networking technologies and media are important tools because of their ability to foster interaction and communication between students. This is especially important in online learning communities, where students may have limited face-to-face time to build a support network with their peers."

How do you use Flickr in the classroom?

10/5/06 Update: Be sure check out all things Flickr and more over on my new blog: debaird.net

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Tuesday, October 11, 2005

Technology Encourages Active Learning

As e-Learning designers, information architects, and educators, we need to be aware of the symbiotic relationship between technology, knowledge transfer, and learning.

The Social Life of Learning

“Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?" - John Seeley Brown

Recently I’ve been re-reading one of the seminal works on knowledge management and social learning--The Social Life of Information, by John Seeley Brown and Paul Duguid. Early in the book they point out that, “learning requires more than just information, but also the ability to engage in the practice.”

Brown/Duguid further illustrate the active nature of learning by outlining the (action-oriented) steps required for a “newbie” to effectively utilize, integrate, and understand a knowledge base existent within a Community of Practice (CoP) or learning community:


  • Become a member of a community
  • Engage in its practice
  • Acquire and make use of its knowledge

When learners fail to be actively “engaged in the practice” they will, in turn, be excluded from the “local topography” of the practice, as well as the opportunity to “understand the CoP from the inside out”—both of which are crucial in the transformation of information into meaning.

Actively Constructing Meaning

“Shifts in students’ learning style will prompt a shift to active construction of knowledge through mediated immersion.”-Chris Dede

Constructivist learning, according to Dr. Seymour Papert, “is grounded in the idea that people learn by actively constructing new knowledge, rather than having information 'poured' into their heads. Moreover, constructionism asserts that people learn with particular effectiveness when they are engaged in constructing personally meaningful artifacts (such as computer programs, animations, or robots)."

Technology, especially for the Net Generation, provides avenues that allow them to engage in a social, collaborative, and active learning environment. The theory of constructivist-based learning is even more powerful when placed in a social context, and dovetails nicely with The Social Life of Information concepts.

The Net Generation, more than previous generations, approaches learning from a “what’s in it for me?” perspective. Students have grown up with digital and web technologies, and are used to picking and choosing how, what, where, and when they will learn. This trend has been dubbed the “Napsterization” of education.

Millennial students are “hard wired” to look at the smorgasbord of available technologies and then construct their own meaning based on their intrinsic learning goals and needs. In turn, this student directed learning style has made the “drill and kill” teaching model less effective and relevant.

Technology as a Pathway to Learning

“Sharing knowledge is a lovely thing.”Jamie Oliver, The Naked Chef

Under this new “digital pedagogy” learners tend to construct knowledge via self-directed and collaborative project based learning (PBL) activities, using asynchronous message boards, weblogs, forming social search communities, and using synchronous technologies such as real time textual chat or web cam’s.

As students go through process of choosing, utilizing, and integrating technology—social search communities, klogs, making QuickTime movies, creating podcasts, interactive web sites, ePortfolio’s, Flickr, blogging, computers, multiplayer gaming, or programming Lego/Logo—into their projects, it provides opportunities for them to be actively engaged, as well as acquire, share, and make use of community knowledge.

In addition, technology and socially rich project-based learning environments help students develop critical thinking and problem solving skills—both essential elements for students to compete in a global knowledge-based society.

Constructing the Future of Learning

This shift in learning styles will have an impact beyond the walls of the classroom. As Seeley Brown points out, this trend has the potential to effect “not only to educators, but also…human resource departments, strategists, and marketing folks.”

One thing is clear, as millennial’s move from the classroom to the workforce, it will be increasingly important to deepen our understanding of these burgeoning digital learning styles and prepare educational and training programs (online and off) to meet their learning styles.


Links

Tags: Seymour+Papert Lego+Logo Social+Life+of+Information education education+technology learning podcast educational+weblogs John+Seeley+Brown FUSE Flickr

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Thursday, July 21, 2005

Blinklist | Learning in the Blink of an Eye

The passionate crew over at MindValley have joined the social software party with a new web-based rapid bookmarking and knowledge-sharing tool named BlinkList. A curious name that accurately describes how quickly and easily you can manage, add, share, tag, or syndicate your links in—well…in the blink of an eye!

BlinkList, like other social bookmarking applications, is based on
social networking, tags, folksonomies, and collaborative knowledge sharing. As BlinkList users search the web they can easily save their web searches, tag them with keywords and/or descriptions, and then depending on whether they have marked the links private or public, share their cache of knowledge with the BlinkList community.

Simply stated, MindValley recognizes that online community hinges on the users ability to easily access their information without frustrating them to the point they won’t use the software (a point which is—surprisingly--often overlooked).

Rooted in
constructivist theory, BlinkList is designed to act as a facilitator, providing users with the tools to chunk, scaffold, and organize knowledge in a format that best suits them. In a nutshell, BlinkList opens the path to knowledge instead of being a digital pothole on the e-learning super information highway.

Here are just a few of the unique features in BlinkList (with just a twist of learning theory thrown in for good measure!):

Knowledge Tags

As you store and tag more content, it becomes more and more difficult to remember what tag you used for similar content. But don’t fret! MindValley Labs has come up with a slick way to help you to maintain tagging consistency.

Here’s how it works: as you add links and other content to your cache BlinkList auto-magically suggests tags you have already used. This simple step makes it easier to find content at a later date, prevents user frustration with the technology, and allows students to focus on their learning.

Ready for another neat
techno-constructivist BlinkList feature? When you click on a tag, BlinkList shows related tags, thereby allowing users to easily find topics and resources related to their search. But wait. There’s more! By using the tag filter you can drill down even deeper into the BlinkList community knowledge reserves to locate the resources most relevant to your particular needs.

Think of it as the MindValley version of
Legitimate Peripheral Participation.

Social Learning Tool

BlinkList allows users to make notes before they save their links to a list. This feature could be especially useful for a collaborative project wherein groups conduct research on the web, saving, tagging, and organizing their content in a BlinkList, and then adding annotations in the link description field.

In this example, BlinkList not only works as a tool to support project-based learning activities, but simultaneously assists students develop crucial information and technology skills--all in a ‘real world’ context.

The process of collecting research and creating the annotation not only develops writing skills, but also provides the teacher with an opportunity to assess the learner’s level of understanding, and review content with their students.

As
neo-millennial, and Generation C students begin to flood classrooms, they will expect activities that allow them to pick and choose multiple types of social media (blogs, wiki, gaming, social bookmarking) to support their digital learning styles. Recent studies in online course design have shown that the integration of web-based communities and collaborative assignments into the course design has a positive influence on learning and student retention.

Save Research in a Blink

Have you ever done research on the web, saved a bunch of links in IE Explorer “Favorites” folders, and then had a heck of a time finding them again? Well, BlinkList simplifies the whole process and lets you focus on your needs instead of spending time scanning those IE folders looking for your content.

By simply (there’s that word again!) adding a tag or two, you have created a list that can be accessed at a later date. Since each tag has its own URL, you can link from your blog, course syllabus, research paper, or even
Flickr account to that specific tag list. Now you have a powerful cache of resources that work in tandem with your other social media tools.

What? Not easy enough? After you save a site, just click the star icon and the link will be added to your Favorites list in the tag manager (hold on, that’s up next!), and highlighted with a bright yellow star!

As the
Naked Chef would say, “Easy Peasy!”

Tag Manager

The MindValley crew has taken in consideration that end users have differing ways of understanding (
multiple intelligences) and organizing information. The ingenious Tag Manager provides users with multiple ways to organize and view their BlinkList.

But who decides which tags to use? BlinkList? No. You!

The BlinkList folks describe tags as “multiple mental notes that might make sense, depending on what it is that you are saving.” Since only you know what tags will help you find your data, you get to decide how to label and organize your content. BlinkList will auto-suggest tags, but ultimately the user (that’s you!) has the final word. In effect, BlinkList starts thinking like you do, making it easier for you to locate your links when you need them!

The BlinkList Tag Manager sorts your links in three categories: Favorites, Most Popular, and Most recent. As you build up a cache of links, Blink List puts your most used tags in a little pile—they call this a tag cloud. As you begin to use your tags, the tag cloud begins to change. Larger font, gradient bolding, and different colors--all to help you quickly scan the tag cloud for your most used tags.

The Social Web

A click on a tag from the community tag cloud or a quick tag search allows you to find others who share common interests. You can then see what resources they are sharing with the BlinkList community and add the ones you find most relevant to your BlinkList. And vice-versa. Because BlinkList is a web-based tool, you can access your links and those of others in the BlinkList community from any web-enabled computer or mobile device.

Just a simple click of the "BlinkRSS" button allows users syndicate tag content to a classroom blog, student portfolio, school website,
aggregator--or any other site for that matter! BlinkList even provides the HTML snippet for you to pop into your website.

MindValley vs. The Giants

The MindValley folks are clearly on the verge of something big with BlinkList. To be fair, it’s still in an early beta stage and will require some tweaks. Moreover, at this point, all of the social interchange is asynchronous. It would be nice to see BlinkList integrated with some “real time” synchronous capabilities.

And while they are more than aware of the fight ahead of them, their infectious enthusiasm (in conjunction with their terrific product) is sure to propel them to the front of the pack. By now it should be clear that BlinkList is so feature rich (the “scary” part is that they’re just getting warmed up!), and full of possibilities they can’t all be discussed in one post.

Tag! You’re It!

MindValley has created an impressive product with so many applications that
learning communities--from grade school to corporate training—will be looking for ways to integrate BlinkList into their curriculum.

For the last several months there’s been a lot of buzz about a
renaissance on the web. And with the arrival of BlinkList, the optimistic, passionate team over at MindValley seems to be shouting, “Enough talk, let’s get this party started!

Game on.


Update: Be sure check out my new blog: debaird.net

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Saturday, April 02, 2005

Social Software & Online Learning Design


Online Learning Design That Fosters Student Support, Self-Regulation, And Retention

Campus-Wide Information Systems : The International Journal of Learning and Technology, (2005) Volume: 22 Number: 2



Authors

Mercedes Fisher, PhD.
Derek E. Baird, M.A.

Purpose: Investigating the social structure in online environments helps us design for and facilitate student (user) support and retention. Provides data showing how design and use of social media networking technologies provided collaborative learning opportunities for online students.

Design / Methodology / Approach: A study of computer-mediated groups that utilized social networking technologies and a web-based collaborative model in an online learning program. Participants were put into groups and observed as they used both online dialogue (synchronous and asynchronous) and social media technologies, such as blogs, as tools to support their learning.

Findings: The integration of web-based learning communities and collaborative group assignments into the course design has a positive influence on retention in online environments.

Research limitations / implications: The research was limited to the online student population at Pepperdine University, and did not include data or research from similar online programs at other universities. Future research should include data collected from students outside the U.S. to find out what role cultural mores, attitudes, and gender play in online learning.

Practical Implications: Provides curriculum design strategies that foster community, utilize social / participatory media, and support online student learning and retention through effective course design.

Originality / value: Current research on distance learning curriculum has focused on the instructor’s perspective. We feel that research from the student’s perspective can also yield some valuable insights for online course design.



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Tuesday, February 15, 2005

Pepperdine University Guest Lecture e-handout

Hello to the Pepperdine MA Education Technology Cadre 7: The Magnificent 007s!

I’m looking forward to meeting with you all in EDC 665:Curriculum and Technology to discuss adult learning theory and strategies for using social network media in online training/education.

Here is an outline of our discussion for tonight. I’ve also included a quick overview of Andragogy vs. Pedagogy to get our discussion off to a flying start and for you to use as a reference as we dig deeper into the topic!

Thanks again for inviting me!


Derek E. Baird

*************************************
Pepperdine Graduate School of Education & Psychology
M.A. Education Technology

Lecture e-Handout

1.What is Andragogy? (15 min)

Foundations & Theory
Teen vs. Adult Learning
Pedagogy vs. Andragogy

2. Practical Applications (15 min)
Andragogy in web-based VLEs
Role of Knowledge Managers/Trainers/Educators
How to Write Great Learning Objectives

3. Instructional Tools on the Horizon (5 min)
Blogs & RSS
PodCasting
Wiki

4. Q & A (10 min)

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