Blended Edu

Sunday, September 30, 2007

MashupEdu : The New Digital Pedagogy

Dr. Mercedes Fisher and I just finished a new book chapter titled "Pedagogical Mashup: Social Media, Gen Y and Digital Learning Styles" that will be published early next year.

I'll have more details in a future post, but in the meantime I wanted to share the bounty of resources we culled together for the article.

We've saved the links for all the resources and references cited in the book chapter over on the social bookmarking tool del.icio.us, which you can find here: http://del.icio.us/mashup.edu

If you have any questions, or know of a great Education 2.0 resource that we should include, let us know!

Related Articles by Mercedes Fisher & Derek E. Baird

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Wednesday, May 02, 2007

the next wave: mLearning


the next wave: mLearning
Originally uploaded by derekeb.

I just got the reprints on my latest article. You can read the abstract here. If you want to know more, or need a cure for insomnia, let me know and I'll send you a copy.

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Sunday, June 04, 2006

Making mLearning Work: Gen Y, Learning and Mobile Technologies

Making mLearning Work: Utilizing mobile technology for active exploration, collaboration, assessment, and reflection in higher education

Mercedes Fisher, PhD.
National College of Ireland

Derek E. Baird, M.A
Educational Technologist

Abstract

The convergence of mobile technologies into student centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies.

In this paper we share results from a mLearning design experiment and analysis from a student survey conducted at the National College of Ireland. Quantitative data support our hypothesis that mLearning technologies can provide a platform for active learning, collaboration, and innovation in higher education.

In addition, we review mobile interface and user-experience design considerations, and mLearning theory. Finally, we provide an overview of mLearning applications being developed in the United States, United Kingdom, and Ireland including, Virtual Graffiti, BuddyBuzz, Flickr, and RAMBLE.

Keywords:

mLearning, social software, mobile, Flickr, BuddyBuzz, RAMBLE, Gen Y, mobile interface design, mobile user-experience design, user generated content, community generated content, rapid serial visual presentation, mobile learning theory, Ireland, Yahoo, Google, Tivo, PSP, iPod, open source education, YouTube, Claroline, National College of Ireland

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Tuesday, February 14, 2006

Social Media and Digital Learning Styles

Journal of Educational Technology Systems
Issue: Volume 34, Number 1 / 2005-2006

Neomillennial User Experience Design Strategies: Utilizing Social Networking Media To Support "Always On" Learning Styles

Derek E. Baird and Mercedes Fisher

Abstract:

Raised in the "always on" world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of interactive, social, and self-publishing media tools.

First, we investigate the formation of a burgeoning digital pedagogy that roots itself in current adult and social learning theories, while integrating social networking, user experience design strategies, and other emerging technologies into the curriculum to support student learning.

Next, we explore how current and emerging social networking media (such as blogs, iPod, RSS/XML, podcasting/audioblogs, wiki, YackPack, Flickr, and other self-publishing media) can support digital learning styles, facilitate the formation of learning communities, foster student engagement and reflection, and enhance the overall user experience for students in synchronous and asynchronous learning environments.

The data included in this article are intended as directional means to help instructors and course designers identify social networking resources and other emerging technologies that will enhance the delivery of instruction while meeting the needs of today's neomillennial learning styles.

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Saturday, April 02, 2005

Social Software & Online Learning Design


Online Learning Design That Fosters Student Support, Self-Regulation, And Retention

Campus-Wide Information Systems : The International Journal of Learning and Technology, (2005) Volume: 22 Number: 2



Authors

Mercedes Fisher, PhD.
Derek E. Baird, M.A.

Purpose: Investigating the social structure in online environments helps us design for and facilitate student (user) support and retention. Provides data showing how design and use of social media networking technologies provided collaborative learning opportunities for online students.

Design / Methodology / Approach: A study of computer-mediated groups that utilized social networking technologies and a web-based collaborative model in an online learning program. Participants were put into groups and observed as they used both online dialogue (synchronous and asynchronous) and social media technologies, such as blogs, as tools to support their learning.

Findings: The integration of web-based learning communities and collaborative group assignments into the course design has a positive influence on retention in online environments.

Research limitations / implications: The research was limited to the online student population at Pepperdine University, and did not include data or research from similar online programs at other universities. Future research should include data collected from students outside the U.S. to find out what role cultural mores, attitudes, and gender play in online learning.

Practical Implications: Provides curriculum design strategies that foster community, utilize social / participatory media, and support online student learning and retention through effective course design.

Originality / value: Current research on distance learning curriculum has focused on the instructor’s perspective. We feel that research from the student’s perspective can also yield some valuable insights for online course design.



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Tuesday, February 15, 2005

Pepperdine University Guest Lecture e-handout

Hello to the Pepperdine MA Education Technology Cadre 7: The Magnificent 007s!

I’m looking forward to meeting with you all in EDC 665:Curriculum and Technology to discuss adult learning theory and strategies for using social network media in online training/education.

Here is an outline of our discussion for tonight. I’ve also included a quick overview of Andragogy vs. Pedagogy to get our discussion off to a flying start and for you to use as a reference as we dig deeper into the topic!

Thanks again for inviting me!


Derek E. Baird

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Pepperdine Graduate School of Education & Psychology
M.A. Education Technology

Lecture e-Handout

1.What is Andragogy? (15 min)

Foundations & Theory
Teen vs. Adult Learning
Pedagogy vs. Andragogy

2. Practical Applications (15 min)
Andragogy in web-based VLEs
Role of Knowledge Managers/Trainers/Educators
How to Write Great Learning Objectives

3. Instructional Tools on the Horizon (5 min)
Blogs & RSS
PodCasting
Wiki

4. Q & A (10 min)

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